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Oct 13 09 3:01 PM

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Your cell has been contacted by Inquisitor Reimu. A space hulk has been detected with strange entities on board. You must investigate prior to a full incursion into the vessel, and return with any artifacts, archaeotech, or prisoners (if practical) for examination or study.

Template:

Name:
Rank:
Age:
Imperial Divination:

Characteristics:
Weapon Skill:
Ballistic Skill:
Strength:
Toughness:
Agility:
Intelligence:
Perception:
Willpower:
Fellowship:

Planet of Birth:

Wounds: X/Y
Fate Points: X/Y
Handedness:
Insanity Points:

Appearance:
Build:
Skin:
Hair:
Eyes:
Quirk:

Gelt:
Currently:
Monthly:

Traits:

Skills:

Talents:

Experience:
Unspent: X
Spent: X
Purchases:

Equipment:

History/Background:
Family:
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#1 [url]

Oct 14 09 4:35 AM

Name: Ephysia Archae
Rank: Tech Priest
Age: 28
Imperial Divination: "Thought begets Heresy; Heresy begets Retribution." Str +3

Characteristics:
Weapon Skill: 35
Ballistic Skill: 37
Strength: 29
Toughness: 46
Agility: 30
Intelligence: 39
Perception: 31
Willpower:39
Fellowship: 32

Planet of Birth: Void Born (War Ship Gungnir)

Wounds: 7/7
Fate Points: 3/3
Handedness: Left
Insanity Points:

Appearance:
Build: Skeletal
Skin: Bluish
Hair: Auburn
Eyes: Violet
Quirk: Long Fingers

Gelt:
Currently: 2102
Monthly: 195

Traits
Charmed - Whenever you spend a Fate Point (though not if you burn one), roll 1d10. On a natural 9, you do not lose the Fate Point.

Ill-Omened - You take a -5 penalty on all Fellowship tests made to interact with non-void born humans.

Shipwise - Navigation (Stellar) (Int) and Pilot (Spacecraft) (Ag) are Basic Skills for you.

Void Accustomed - You are immune to space travel sickness. In addition, zero- or low-gravity environments are not considered Difficult Terrain for you.

Mechanicus Implants
Electro Graft
Electoo Inductors
Respirator Unit - +20% bonus to resist airborne toxins and gas weapons.
Cyber-Mantle
Potentia Coil
Cranial Circuitry

Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int) +10, Literace (Int), Secret Tongue (Tech) (Int), Trade (Copyist) (Int), Navigation (Stellar) (Int), Pilot (Spacecraft) (Ag),
Speak Language (High Gothic), Medicae, Demolition, Security, Common Lore (Machine Cult) +10, Common Lore (Tech) +10, Logic, Forbidden Lore (Archeotech), Scholastic Lore (Archaic),

Talents: Melee Weapon Training (Primitive), Basic Weapon Training (Las), Pistol Training (Las), Electro Graft Use,
Binary Chatter, Feedback Screech, Chem Geld, Light Sleeper, Sound Consitution, Luminen Charge, Luminen Shock, Mechadendrite Use (Medicae), Luminen Blast, Disturbing Voice, Energy Cache, Rite of Awe, Mechadendrite Use (Manipulator), Mechadendrite Use (Optical), Mechadendrite Use (Gun), Maglev Grace, Concealed Cavity, Ferric Lure, Mimic, Basic Weapon Training (Flame), Total Recall

Experience: 5000
Unspent: 0
Spent: 5000
Purchases:

Equipment:
Metal Staff

Laspistol w/ 1 charge pack
Range 30m, RoF S/-/-, Dam 1d10+2E, Pen 0, Clip 30, Rld Full, Reliable, 1.5kg

Las Carbine w/1 charge pack
Range 60m, Rof S/2/-, 1d10+2E, Pen 0, Clip 40, Rld Full, Reliable, Red-Dot Laser Sight, 3 kg

Knife
Melee/Thrown, Range 3m, Dam 1d5 R, Pen 0, Primitive, 0.5kg

Flak Vest
Body, Ap 3, 5 kg

Xeno Mesh
Arms, Body, Legs, Ap 3, 8 kg

Glow Lamp
Data-slate
Mechanicus robes and vestments (Good Quality Clothing)
1 Spare Part
Vial of Sacred Machine Oil
Flamer
20m, RoF S/-/-, Dam 1d10+4 E, Pen 3, Clip 3, Rld 2Full, Flame, 6 kg

Frag Grenade x 2
Range SBx3, Dam 2d10 X, Pen 0, Blast (4), 1kg

Hallucinogen
SBx3, Dam Special, Pen 0, 0.5kg

Fire Bomb x 2
SBx3, Dam 1d10+3 E, Pen 6, Blast (3), 0.5kg

Medicae Mechadendrite
+10 bonus to Medicae, Imp Weapon 1d5 Rending, +10 bonus to Interrogation

Optical Mechadendrite
+10 bons to Perception-based tests, No penalties suffered due to darkness, +20 bonus to vision-based Perception Tests at night.

Ballistic Mechadendrite
Range 30m, RoF S/-/-, Dam 1d10+2E, Pen 0, Clip 30, Rld Full, Reliable, Compact, 1.5kg

History/Background:
Family:

---

Not fully finished, but if you could look this over and see if everything's correct and I haven't made any Really Bad Build Decisions, I'd appreciate it.

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#2 [url]

Oct 14 09 8:10 AM

The Fnords' character. Need to list skills / traits / talents outside of advancement list, but posting this first and then editing.

Name: Ramirez +++Birth-Name Redacted by Officio Assassinatorum+++
Rank: Assassin
Age: 21
Imperial Divination: The wise man learns from the deaths of others (+3 Int)

Characteristics:
Weapon Skill: 48
Ballistic Skill: 32
Strength: 28 Rerolled from 22
Toughness: 25
Agility: 43
Intelligence: 33
Perception: 32
Willpower: 31 edit: hurpadurp mistyped that
Fellowship: 36

Planet of Birth: The Rogue Trader vessel "Moonlight Camaraderie"

Wounds: 10/10
Fate Points: 3/3
Handedness: Ambidextrous
Insanity Points:

Appearance:
Build: Stunted
Skin: Greyish
Hair: Bald
Eyes: Violet
Quirk: Bald

Gelt:
Currently: 30
Monthly: 120

Traits:

Skills:

Talents:

Experience:
Unspent: 0
Spent: 5000
Purchases:
WS +5 100 (100 running total)
Ag +5 100 (200)
Catfall 100 (300)
Heightened Sight 100 (400)
Shadowing 100 (500)
Furious Assault 100 (600)
Sure Strike 200 (800)
WS +5 250 (1050)
AG +5 250 (1300)
Concealment 100 (1400)
AG +5 500 (1900)
Two-weapon Melee 200 (2100)
Quick Draw 100 (2200)
Lip Reading 200 (2400)
Speak high gothic 200 (2600)
Acrobatics +10 100 (2700)
Lightning Reflexes 100 (2800)
Inquiry 100 (2900)
Inquiry +10 100 (3000)
WS +5 500 (3500)
Dodge +10 100 (3600)
Dodge +20 100 (3700)
Disguise 100 (3800)
Contortionist 100 (3900)
Blademaster 200 (4100)
Swift Attack 200 (4300)
Lightning attack 200 (4500)
Melee training (power) 100 (4600)
Leap up 100 (4700)
Tech use 200 (4900)
Leap up 100 (5000)

Equipment:
Throwing Knives, as many as can be concealed about his person
2 stub revolvers
2 swords, good quality, Mono edged
3 Hallucinogen grenades
Ammo: 12 Man Stoppers, 12 Dumdums.
mesh cowl
xeno mesh armour
Cameleoline Cloak
Photovisor
voidsuit
3 glow-packs
Microbead
Grapnel

+++Personal Information Redacted by Officio Assassinatorum+++
(To come once I've got stats finalised)

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