Name: Ephysia Archae
Rank: Tech Priest
Imperial Divination: "Thought begets Heresy; Heresy begets Retribution." Str +3
Weapon Skill: 35
Ballistic Skill: 37
Planet of Birth: Void Born (War Ship Gungnir)
Fate Points: 3/3
Quirk: Long Fingers
Charmed - Whenever you spend a Fate Point (though not if you burn one), roll 1d10. On a natural 9, you do not lose the Fate Point.
Ill-Omened - You take a -5 penalty on all Fellowship tests made to interact with non-void born humans.
Shipwise - Navigation (Stellar) (Int) and Pilot (Spacecraft) (Ag) are Basic Skills for you.
Void Accustomed - You are immune to space travel sickness. In addition, zero- or low-gravity environments are not considered Difficult Terrain for you.
Respirator Unit - +20% bonus to resist airborne toxins and gas weapons.
Skills: Speak Language (Low Gothic) (Int), Tech-Use (Int) +10, Literace (Int), Secret Tongue (Tech) (Int), Trade (Copyist) (Int), Navigation (Stellar) (Int), Pilot (Spacecraft) (Ag),
Speak Language (High Gothic), Medicae, Demolition, Security, Common Lore (Machine Cult) +10, Common Lore (Tech) +10, Logic, Forbidden Lore (Archeotech), Scholastic Lore (Archaic),
Talents: Melee Weapon Training (Primitive), Basic Weapon Training (Las), Pistol Training (Las), Electro Graft Use,
Binary Chatter, Feedback Screech, Chem Geld, Light Sleeper, Sound Consitution, Luminen Charge, Luminen Shock, Mechadendrite Use (Medicae), Luminen Blast, Disturbing Voice, Energy Cache, Rite of Awe, Mechadendrite Use (Manipulator), Mechadendrite Use (Optical), Mechadendrite Use (Gun), Maglev Grace, Concealed Cavity, Ferric Lure, Mimic, Basic Weapon Training (Flame), Total Recall
Laspistol w/ 1 charge pack
Range 30m, RoF S/-/-, Dam 1d10+2E, Pen 0, Clip 30, Rld Full, Reliable, 1.5kg
Las Carbine w/1 charge pack
Range 60m, Rof S/2/-, 1d10+2E, Pen 0, Clip 40, Rld Full, Reliable, Red-Dot Laser Sight, 3 kg
Melee/Thrown, Range 3m, Dam 1d5 R, Pen 0, Primitive, 0.5kg
Body, Ap 3, 5 kg
Arms, Body, Legs, Ap 3, 8 kg
Mechanicus robes and vestments (Good Quality Clothing)
1 Spare Part
Vial of Sacred Machine Oil
20m, RoF S/-/-, Dam 1d10+4 E, Pen 3, Clip 3, Rld 2Full, Flame, 6 kg
Frag Grenade x 2
Range SBx3, Dam 2d10 X, Pen 0, Blast (4), 1kg
SBx3, Dam Special, Pen 0, 0.5kg
Fire Bomb x 2
SBx3, Dam 1d10+3 E, Pen 6, Blast (3), 0.5kg
+10 bonus to Medicae, Imp Weapon 1d5 Rending, +10 bonus to Interrogation
+10 bons to Perception-based tests, No penalties suffered due to darkness, +20 bonus to vision-based Perception Tests at night.
Range 30m, RoF S/-/-, Dam 1d10+2E, Pen 0, Clip 30, Rld Full, Reliable, Compact, 1.5kg
Not fully finished, but if you could look this over and see if everything's correct and I haven't made any Really Bad Build Decisions, I'd appreciate it.